AI Insights · Timothy · July 2022
Top 5 Character Collection Games in Europe Q2 2022
Discover the performance of the top 5 character collection games on a unified platform in Europe during Q2 2022, including insights into their downloads, revenue, and active users.
In the second quarter of 2022, character collection games continued to captivate European audiences. Here's a detailed look at the performance of the top 5 games in this category, based on data from Sensor Tower.
Subway Surfers from Sybo Games ApS saw notable fluctuations in its weekly revenue. Starting at approximately $46K at the end of March, it peaked at around $286K in late May before tapering off to about $97K by the end of June. Weekly downloads showed a similar pattern, peaking at 1.4M in late May. The game maintained a strong active user base, starting at 26.4M and reaching as high as 35M in late May.
Toca Boca World by Toca Boca AB experienced a decline in weekly revenue from $834K at the end of March to about $524K by the end of June. Weekly downloads also showed a downward trend, starting at 479K and dipping to 287K in late May before recovering to 405K by the end of June. Active users ranged from 7.1M at the start of the quarter to 6.7M by the end.
EA SPORTS FC™ Mobile Soccer from Electronic Arts displayed stable weekly revenue, fluctuating between $523K and $835K throughout the quarter. Weekly downloads were consistent, averaging around 340K. Active users remained robust, starting at 8.7M and peaking at 9.6M by the end of June.
Apex Legends Mobile, also from Electronic Arts, launched mid-quarter with impressive numbers. It generated approximately $276K in its first week, peaking at $316K in the following week. Downloads started strong at 2.8M but quickly declined to 115K by the end of June. Active users followed a similar trend, starting at 2.6M and dropping to 844K by the end of the quarter.
Brawl Stars by Supercell saw a peak in weekly revenue at $2.7M in early May, later stabilizing around $961K by the end of June. Weekly downloads remained relatively stable, averaging around 300K. Active users started at 28M and saw slight fluctuations, settling at 26.3M by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.